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A description of gamification in teaching second language pharmacy technician students

Teri-Lynne Fogarty

Abstract

Introduction: Students whose first language is not the language of instruction struggle to master health science terminology in their first few years in higher education. In addition, the funding available to higher education institutions is diminishing. Educators have had to become creative in their teaching techniques to assist learners with low proficiency in the language of instruction.

Description of innovation: A cost effective board game was developed to assist learners in a pharmacy technician programme to master pharmacy practice terminology.

Evaluation: The game kept students engaged and motivated and several observations were made with respect to further game development.

Recommendations: A five step process was developed to guide further development of low cost games for use in the classroom that can be used regardless of the learning objective. The five steps are: Plan, Prepare, Pilot, Play, and Perform.


Keywords

Game Development; Low Language Proficiency; Acquiring Terminology


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