SOZEN SAHNE, B.; ARKUN KOCADERE, S. The effect of different gamification designs on pharmacy and pharmacy technician students. Pharmacy Education, [S. l.], v. 24, n. 1, p. p. 572–582, 2024. DOI: 10.46542/pe.2024.241.572582. Disponível em: https://pharmacyeducation.fip.org/pharmacyeducation/article/view/2735. Acesso em: 3 dec. 2024.