FADDA, H. . Group activities and game-based learning to keep students connected to their academic communities: Innovation in teaching delivery or learning technology. Pharmacy Education, [S. l.], v. 20, n. 2, p. p 43 – 44, 2020. DOI: 10.46542/pe.2020.202.4344. Disponível em: https://pharmacyeducation.fip.org/pharmacyeducation/article/view/1144. Acesso em: 4 may. 2024.