BABATUNDE, Y.; ADEGBITE, M. A.; OLADIPO, H.; OMOJUYIGBE, J.; SAMPSON-OLADIPUPO, E.; IBRAHIM, A.; OZIAMA, B.; ADEDEJI, O.; IBRAHIM, A. Augmented reality and gamification in pharmacy education: A call for implementation in African countries and other low resource settings. Pharmacy Education, [S. l.], v. 23, n. 1, p. p. 7–17, 2023. DOI: 10.46542/pe.2023.231.717. Disponível em: https://pharmacyeducation.fip.org/pharmacyeducation/article/view/1933. Acesso em: 27 jan. 2023.