Digital gaming in class: English medical terminology for pharmacy students

Authors

DOI:

https://doi.org/10.46542/pe.2022.221.376382

Keywords:

Digital gaming, Digital tool, In-class digital gaming, Medical terminology

Abstract

Objective: Knowledge of medical terminology is crucial for pharmacy students since they will be working as frontline healthcare professionals. Today’s younger generation enjoys using digital tools for self-study purposes. This study aimed to investigate the impact of in-class digital game-based activities on pharmacy students’ medical terminology learning performance and explore their perceptions.

Method: The experiment was conducted with two classes of second-year pharmacy students over a period of 15 weeks in an English for Professional Purposes course. Data were collected using two medical word tests and a post-treatment perception questionnaire.

Results: Students who learned the medical words through in-class digital gaming gained more words. This group of students also found the digital tool to be more effective and easier to use.

Conclusion: In-class digital gaming is a more beneficial approach to teaching medical terminology. Integrating digital games into teaching practices would improve the acquisition and retention of medical terms among pharmacy students.

Author Biographies

Guldem Mercanoglu, University of Health Sciences, Istanbul, Turkey

Department of Pharmacology, Hamidiye Faculty of Pharmacy

Gulru Yuksel, Yıldız Technical University, Istanbul, Turkey

Department of ELT, Faculty of Education

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Published

2022-05-28

How to Cite

Mercanoglu, G., & Yuksel, G. (2022). Digital gaming in class: English medical terminology for pharmacy students. Pharmacy Education, 22(1), p. 376–382. https://doi.org/10.46542/pe.2022.221.376382

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Research Article