Online educational games improve the learning of cardiac pharmacology in undergraduate pharmacy teaching

Authors

  • Chooi Yeng Lee Monash University Malaysia, Selangor
  • Paul J White Monash University, Parkville
  • Daniel T Malone Monash University, Parkville

Keywords:

Educational Game, Gamification, Pharmacy, Pharmacology

Abstract

Background: Educational games have been shown to be an effective learning tool in medical and nursing education.

Aims: To evaluate the effectiveness of online cardiac pharmacology games in engaging and motivating pharmacy students in learning pharmacology and the application of knowledge.

Method: Quiz questions derived from lecture notes were presented in three separate games, according to the sequence of lectures delivered in class. Each game was released to students at a specific time to complement classroom teaching. A survey was conducted to collect student feedback of the games.

Results: Thirty students (19.7% response rate) completed the surveys. The majority of students found the games fun, interesting, engaging, and indicated that the games had improved their understanding of concepts and principles related to the topic. More than 90% of students agreed that the game was an innovative way to understand teaching materials.

Conclusion: Appropriately designed online educational games engaged and motivated students. 

Author Biographies

Chooi Yeng Lee, Monash University Malaysia, Selangor

School of Pharmacy

Paul J White, Monash University, Parkville

Faculty of Pharmacy and Pharmaceutical Sciences


Daniel T Malone, Monash University, Parkville

Faculty of Pharmacy and Pharmaceutical Sciences

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Published

11-10-2018

How to Cite

Lee, C. Y., White, P. J., & Malone, D. T. (2018). Online educational games improve the learning of cardiac pharmacology in undergraduate pharmacy teaching. Pharmacy Education, 18, p 298–302. Retrieved from https://pharmacyeducation.fip.org/pharmacyeducation/article/view/634

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Section

Research Article