A description of gamification in teaching second language pharmacy technician students

Authors

  • Teri-Lynne Fogarty Nelson Mandela University, Port Elizabeth

Keywords:

Game Development, Low Language Proficiency, Acquiring Terminology

Abstract

Introduction: Students whose first language is not the language of instruction struggle to master health science terminology in their first few years in higher education. In addition, the funding available to higher education institutions is diminishing. Educators have had to become creative in their teaching techniques to assist learners with low proficiency in the language of instruction.

Description of innovation: A cost effective board game was developed to assist learners in a pharmacy technician programme to master pharmacy practice terminology.

Evaluation: The game kept students engaged and motivated and several observations were made with respect to further game development.

Recommendations: A five step process was developed to guide further development of low cost games for use in the classroom that can be used regardless of the learning objective. The five steps are: Plan, Prepare, Pilot, Play, and Perform.

Author Biography

Teri-Lynne Fogarty, Nelson Mandela University, Port Elizabeth

Lecturer - Faculty of Health Sciences, Department of Pharmacy

 

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Published

09-07-2019

How to Cite

Fogarty, T.-L. (2019). A description of gamification in teaching second language pharmacy technician students. Pharmacy Education, 19(1), p 212–218. Retrieved from https://pharmacyeducation.fip.org/pharmacyeducation/article/view/771

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Section

Research Article